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Nukxon

Nukxon Engine.
One engine for every Gaussian splat.

One platform, one link, any browser.

A living room with a marble kitchen island, a large cream sofa and a dark marble TV wall

Interiors

Walk room to room, see the whole floor in the dollhouse, look around freely.

A garden cabin with a glass front opening onto a timber terrace, a tree and a lawn, seen from the ground

Walkable exteriors

Walk around a building outside, on the ground, at eye height.

A golden feather sculpture seen from the front on a dark stone base, its polished metal catching the light

Objects

Spin and zoom; metal, glass and polished surfaces catch the light.

A race car throwing up a cloud of smoke, shown as a 4D scene

4D scenes

Scenes that move, played back like a video you can walk around.

Under the hood.
Built for real scenes.

Everything a big Gaussian splat needs to open fast, stay smooth and stay yours, on any device.

Millions of splats

Big scenes with millions of Gaussian splats stay smooth, streamed in as you look around.

WebGPU and WebGL

WebGPU where the browser has it, WebGL 2 everywhere else, chosen for you. Chrome, Edge, Safari and Firefox.

Adapts to every device

The engine tunes its quality to the device it runs on, so lower-end laptops and phones stay smooth.

Under 1 MB of engine

The engine itself is a small download. The rest is your scene.

Your scene first

The view appears first and the detail fills in while you look around.

Embeds anywhere

Put a tour inside your own website. It works embedded too, Safari included.

Encrypted scenes

Your scene files are encrypted. Only your tour’s page can open them.

Built for your page

The engine is served only to the pages it was issued to, so a tour can’t simply be copied off the page.

You own your splat

Download your Gaussian splat any time. Visitors can look, not take.

Built in,
not bolted on.

Powerful, and built from scratch. The Nukxon Engine has one job: the best Gaussian splat experience on the web.

Water

Water that moves
and mirrors the sky.

A water system with live reflections: pools and still water mirror the sky and everything around them as you move.

Live reflections

Glass that reflects
and stays clear.

Glass walls and windows reflect the room as you move, and you still see right through them.

Mirrors

Place a mirror.
It reflects live.

Click any wall in the editor and a mirror appears, reflecting the room the way a real one does.

Live lights

Light the scene,
live.

Lights that react to the scene, illuminating the splats and casting shadows.

Nukxon Engine SDK.
Coming soon.

Control the engine from your own code: camera, hotspots, lights, mirrors and events, inside your own site or app. For Enterprise plans.