From your scene to a link.
Install the free plugin, place a few hotspots, export with the render engine you already use, and upload. Everything you need to publish a tour, an exterior or an object.
Get started
Nukxon turns a 3D scene into a walkable tour of an interior, an exterior you can orbit, an object you can spin, or a 4D scene that plays while you orbit it, published as one link anyone can open in a browser. Every view is rendered on your own computer with the engine you already use, so the tour looks like your renders.
- Install the plugin for your 3D tool. It's free with a Nukxon account.
- Place hotspots for an interior, a capture dome around an exterior or an object, or a 4D rig around something that moves.
- Export. Your render engine renders the views and the plugin saves one
.nukxonfile. - Upload the file at app.nukxon.com and share the link you get back.
Install the plugin
One plugin per tool, each free on every plan. Get the file from the Download page, then:
- Download the
.rbzextension. - In SketchUp: Extensions › Extension Manager › Install Extension, and pick the file.
- Open it from the Nukxon VR toolbar, or Extensions › Nukxon VR › Open Panel.
- Download the
.zipfrom nukxon.com and keep it zipped. - In Blender: Edit › Preferences › Add-ons, open the menu at the top right and choose Install from Disk, then pick the file.
- Open the 3D Viewport sidebar (N) and click the Nukxon tab.
- Unzip the download into
%APPDATA%\Autodesk\ApplicationPlugins(paste it into the File Explorer address bar) and restart 3ds Max. - Open it from the Nukxon › Nukxon VR menu. In 3ds Max 2025 and 2026 the panel opens as a floating window: place it wherever you like.
- Get Nukxon for Unreal on Fab and install it to your engine.
- In your project: Edit › Plugins, enable it under Import and Export, and restart.
- Click the Nukxon button in the toolbar.
Revit is coming soon.
System requirements
| Plugin | Windows 10 / 11 (64-bit) | macOS |
|---|---|---|
| SketchUp | Yes | Yes: Native, V-Ray, Enscape |
| Blender | Yes | Yes |
| 3ds Max | Yes | — |
| Unreal Engine | Yes | — |
Chaos Vantage and D5 Render run on Windows only. To view tours: a current browser on desktop, tablet or phone. You need the internet only to upload and to view.
Render engines
Nukxon renders with your engine and keeps your look: exposure, tone mapping, materials and lights stay exactly as you set them. It only sets what the capture needs for each view and puts your settings back afterwards.
| Tool | Engines |
|---|---|
| SketchUp | Native, V-Ray, Enscape, Chaos Vantage, D5 Render |
| Blender | Cycles, EEVEE |
| 3ds Max | V-Ray (CPU and GPU), Corona, Arnold, Chaos Vantage, D5 Render |
| Unreal Engine | Lumen |
Engine notes
- Camera effects. Bloom, glare, vignette and lens effects make each view slightly different, so 3ds Max, Blender and Unreal switch them off while capturing and turn them back on afterwards.
- Enscape (SketchUp): version 4.19 or newer.
- Chaos Vantage: version 3.3 or newer; Corona scenes need Corona 12 or newer. Use Open in Vantage to tune the look; Export uses it.
- D5 Render: Nukxon sets up the render in your D5 project. You click Connect and Send Scenes in D5 LiveSync yourself; the panel tells you when. Commercial use requires a D5 Pro or Teams licence (D5's terms).
- V-Ray GPU (3ds Max): Physical Material and photometric lights render black on the GPU. Use VRayMtl and VRayLight, or V-Ray CPU.
- Arnold (3ds Max): exteriors and objects need the environment set to Physically-Based, in Render Setup › Arnold › Environment.
- Unreal Engine: interiors capture with Lumen; path tracing isn't supported for interiors.
