The web editor
Shape an interior tour in your browser: where it opens, teleports, links, a guided tour, your look, lights, mirrors and water. In beta.
The web editor shapes an interior tour right in your browser: where it opens, the rooms visitors jump to, links, a guided tour, your look, lights, mirrors and water. No going back to your 3D tool, and no new render. The web editor is in beta.
Open one of your tours in the editor from your Nukxon account. The panel on the side holds a tab for each part of the tour.
The tabs
- Camera: where the tour opens. Pick the starting hotspot and the way it faces, with a preview.
- Teleports: name the rooms that matter, so visitors jump straight to the living room or the kitchen.
- Links: pin a link onto anything in the space: another project, a website, an image or an info card.
- Tour: line up your best views, each with a caption. Visitors press play and get walked through.
- Look: the colour grade, your logo and an intro card with your name.
- Lights: add lights and fires, and a night mode. See Lights.
- Mirrors: place live mirrors on any wall. See Mirrors.
- Water: turn a pool or any still surface into live water, and set where the sun comes from.
Look around while you edit
The editor opens on a top view of the model: drag to slide around. The round button at the top left switches to Perspective, where you fly through the space:
- W A S D to fly, Q and E to go down and up, drag to look.
- The button under it sets how fast you fly, from 1× to 5×.
- Press the round button again to go back to the top view.
Mirrors
A mirror placed in the editor reflects the scene live, the way a real one does.
- Click + Mirror, then click the wall where it goes. It stands upright and lines up with the room, so it never comes in crooked.
- Pick Move, Rotate or Size, then type the values in X, Y and Z or drag the handles on the mirror.
- Click Free roam to stand in front of it and check it the way visitors will.
- Move places the mirror's bottom-left corner, in metres, with Y pointing up.
- Rotate turns it around that corner, in degrees: X tilts it, Y turns it, Z rolls it.
- Size sets the width and the height from that corner, from 0.2 to 6 m.
- Safe zone clears the wall surface just in front of the mirror, so the wall doesn't show through the reflection. 3 cm by default, from 0 (off) to 50 cm.
- In Free roam, move with W A S D or the arrow keys, hold Shift to run and drag to look. Esc brings you back to the editor.
- Remove a mirror with the × in the list or the Delete key. A scene holds up to 8 mirrors.
Mirrors you mark in the plugin (Glass & mirrors) reflect live too. The editor adds new ones on any wall, after the export.
Lights
Lights that react to the scene: they light up the Gaussian splat itself and cast shadows.
- Click + Light or + Fire, then click where it goes. A fire sits on the floor.
- Drag a light to move it. Shift + scroll raises or lowers it.
- Colour: Warm (2700 K), Neutral (4000 K) or Cool.
- Intensity, Radius (how far the light reaches, 0.5 to 20 m) and Height.
- Shadows: walls and objects block the light, so it falls on the room the way a real lamp's does.
- A fire has its own Fire size, and it crackles once a visitor clicks into the tour.
- Night dims the whole tour, its renders and its sky, so your lights stand out. At 1 the scene looks as you rendered it.
- A scene holds up to 8 lights and fires. Visitors see them exactly as you set them.
Save, undo & reset
- The editor saves as you go: every placement and every setting. Save saves straight away.
- Ctrl+Z and Ctrl+Y undo and redo your changes to lights and mirrors.
- Reset to Default drops every edit and brings the tour back to how it came from your export.
